Start the Hoard King bounty to respawn the Goblin Caves. Release 0.107.7779, published on September 25, 2026, specifically changed this bounty so the caves respawn immediately. If you are revisiting an emptied route, use the matching repeat encounter rather than waiting for an undocumented timer or creating a replacement world.
That statement establishes the reset associated with the bounty. It does not establish an identical rule for every nearby cave, a guaranteed chest reward, or a fixed number of enemies on every visit. Check the active encounter and distinguish a genuinely empty route from a client that cannot see respawned monsters.
Select the Hoard King repeat
Open the Deed or bounty interface in the world where you intend to make the run. Look for the Hoard King entry and inspect the encounter name before starting it. A different boss repeat may upgrade a different area and is not a substitute merely because both entries include enemies and potential loot.
If the entry is missing, work through the relevant story and Deed progression instead of assuming that a cave entrance should contain a reset command. The repeat system becomes useful as encounters are unlocked. There is no verified universal character level here that independently makes the Hoard King bounty appear.
When the entry is available, choose a difficulty that suits the purpose of the run. Regenerating the route and choosing a higher reward difficulty are separate decisions. If you only want the mobs to return, the documented bounty reset is the important action. If you are also hunting higher-quality equipment, confirm the selected difficulty and prepare for stronger route enemies.

Hoard King’s Bounty appears in the left list; the illustrated selected detail panel belongs to Return to the Forest Throne.
Perform one reset and check the result
Use one clear sequence so that you can tell whether the repeat affected the route:
- Confirm that you are in the intended world and that the route you want to revisit belongs to the Goblin Caves.
- Open the bounty interface and select the Hoard King repeat.
- Read the selected difficulty and any current objective before starting it.
- Start the bounty, then return to the associated cave route.
- Check whether the mobs have returned and whether the active repeat matches your selection.
- Continue the run if the route has regenerated. If it has not, compare the host's view and the active objective before trying another action.
The September 25 change says the caves respawn right away. It gives no basis for prescribing a twenty-minute wait, an overnight timer, or an arbitrary number of fast-travel trips. If the expected result is absent, identify what differed from the documented bounty action instead of waiting on a made-up schedule.
Distinguish mobs, the boss, and chest rewards
The immediate respawn note concerns the Goblin Caves associated with the Hoard King bounty. Returning mobs are useful evidence that the route has reset. They do not prove that every object has the same refresh rule or that a particular chest must contain the item you want.
The route can be a target for monster equipment while the named boss supplies its own reward package. Decide which you are farming before interpreting a run. If you want a monster set, inspect the relevant monster and set entry. If you want a boss component, inspect the selected boss bounty and its potential rewards.
This distinction prevents an efficient-looking loop from pursuing the wrong source. A boss death does not automatically establish that all cave equipment comes directly from the boss. Likewise, clearing ordinary mobs without completing the boss objective does not by itself establish a finished bounty.
Choose a repeat difficulty without confusing it with world difficulty
Gameplay material describes bounty difficulty influencing the ordinary enemies in the associated route, not only the final boss. That is why equipment farming can involve a boss repeat even when the immediate target is a regular monster.
For purple monster-equipment farming, recorded routes use a level-three bounty. This is a demonstrated target difficulty, not a promise that every kill drops purple equipment. You still need the matching monster, the desired equipment pool, and a loop the character can complete reliably.
If increasing the repeat makes ordinary enemies consume all your recovery before you reach the target, separate the reset task from the farming target. Use the reset method to regain the route, then improve the character or choose a more manageable attempt. The existence of a higher selectable number is not evidence that it is automatically the most efficient option.
Preserve the checkpoint state during a repeated mob farm
The bounty reset and a short farming reset should be kept separate. Starting the Hoard King repeat regenerates the caves under the documented patch behavior. Repeating one useful group inside that run can also depend on how far you have advanced its gates.
One recorded Goblin Cave route opens an initial switch to gain access, returns to the farming side, and leaves a later gate unopened. The player clears groups on that side, teleports back between segments, and rests to return the mobs. The important distinction is not simply whether you used any switch: the example uses one to enter the route and avoids another that advances the checkpoint.
Identify the entrance switch separately from the later gate that ends the repeatable section. The example does not apply to every cave branch. Test one return in the matching route: clear the intended group, perform the demonstrated teleport-and-rest sequence, and check whether the same group returns before extending the session.
If you clear the remaining enemies, open the later gate, or finish the boss, the short loop may no longer behave like the example. At that point, return to the normal bounty state and inspect the available repeat rather than assuming that a campfire must recreate every completed checkpoint. The original Hoard King reset is the supported recovery point for the cave encounter as a whole.
Handle invisible or frozen respawned monsters
An empty-looking area in co-op can be a visibility problem rather than a failed reset. Release 0.107.7822 on October 5 addressed monsters remaining invisible to clients after a reset. The same patch also addressed revived monsters freezing beside a respawning player. Earlier notes included a case of Gotburg appearing invisible to clients when resetting.
If the host sees enemies and a joining player does not, that difference is more informative than repeating the bounty action blindly. Check both players' game versions and whether they are looking at the same route. An invisible client-side enemy and an area that has not repopulated for anyone should not be treated as the same fault.
Updating is appropriate because those cases have documented fixes. The notes do not guarantee that every current co-op visibility issue is resolved, and they do not establish that reinstalling or altering save files is required. Keep the reproduction specific: selected bounty, world, difficulty, host view, client view, and whether the problem followed a reset or a player respawn.
If the discrepancy persists, record the interface state and report it with those details. A screenshot of the active bounty and paired host/client observations gives a more precise account than describing every empty location as a spawn timer problem.
Separate the first story visit from a repeat run
If the initial Find the Goblin Hideout objective is still active, follow the story route first. It is a navigation objective rather than a cave-reset command; a missing repeat may reflect unfinished story or Deed progression.
Once the objective has changed to clearing the raid, searching more entrances no longer solves that navigation task. After the larger goblin progression unlocks its repeat content, the Hoard King bounty becomes the documented tool for regenerating the associated caves.
Use the walkthrough for the full story route and the Deed unlock guide for board progression. Keep this reset procedure for the narrow situation it answers: revisiting the Goblin Caves through the matching bounty after the route has been cleared.
Decide what to do when the route stays empty
Work through the state you can observe rather than adding several unrelated reset attempts:
| What you observe | Next check |
|---|---|
| Hoard King entry is unavailable | Relevant story and Deed progression in this world |
| Another bounty is active | Encounter name and associated target route |
| Host sees mobs but client does not | Game versions and client reset visibility |
| Mobs return but target equipment does not drop | Correct monster pool and selected bounty difficulty |
| A chest behaves differently from returning enemies | Its own interaction and reward state |
| The initial Hideout objective is still active | Story navigation rather than repeat reset |
Once the matching bounty regenerates the cave mobs, the immediate task is complete. Continue the chosen run or move to a targeted equipment guide for the item you want. There is no need to escalate from a working encounter reset to world replacement, save modification, or an unsupported timer experiment.