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Early Access · Act I

Dimraeth Map Guide: Regions & Travel

On this page
  1. World map and coverage
  2. Dimraeth regions at a glance
  3. Earlwood Village and the Guild Hall
  4. Early route: Lost Caverns to Earlwood
  5. Wildwood Forest and Goblin Caves
  6. Waygates and fast-travel locations
  7. Bosses, spellbooks and resource locations
  8. Map FAQ
  9. Sources and version scope

Dimraeth's current Early Access world includes the Lost Caverns, Earlwood Village and Wildwood Forest; the EA update also names the Goblin Caves and expanded Wildwood. This page organises the confirmed regions and early exploration route. Use this as a region and travel guide; it contains no interactive map or verified coordinate markers.

Explore: Classes · Races · Skill Tree · Map

World map and coverage

The region list below separates official locations from places described in a creator walkthrough. The route is an early progression outline, not turn-by-turn navigation. Check your active quest and the destination label in your own world before travelling.

Dimraeth regions at a glance

AreaRole in the available sourcesWhat this guide can confirm
Lost CavernsOpening region in the Steam EA descriptionPart of the current starting content
SanctumPlayer hub in the creator launch walkthroughEarly camp and return-hub route described by the creator; exact map position unverified
Earlwood VillageFirst town introduced by MudtekA recurring village hub, including the Guild Hall area
FarmlandsArea explored after Earlwood in the creator walkthroughCreator route example; exact boundaries are unverified
Wildwood ForestRegion named by Steam and MudtekCurrent forest content, expanded for EA
Goblin CavesRegion named in the EA content updateAdded EA region; entrance route and coordinates unverified

This is a sourced region guide, not a claim to cover every sub-area, dungeon or collectible. Mirkea is the setting; region names should not be confused with separate complete-world maps.

Earlwood Village and the Guild Hall

Earlwood Village in official Mudtek development artwork

Earlwood artwork from Mudtek's official village development article. It helps identify the setting, but is not a navigable overhead map. Source.

Mudtek introduces Earlwood as the first town region and a place you return to between expeditions. The Guild Hall Quarter is part of that introduction. Use the village as a named landmark when describing a route, while checking the actual destination and available services in your world.

The creator launch walkthrough visits the hall and quest board before continuing into the farmlands. That is useful early-route context, but it does not locate every NPC or service.

Early route: Lost Caverns to Earlwood

The following sequence comes from the creator’s launch walkthrough, 00:57–03:56. It is a creator route to verify in the current game, not a coordinate map.

  1. Progress through the Lost Caverns opening.
  2. After leaving the cavern, continue the introductory hub tasks described in the walkthrough.
  3. Establish the early camp and continue the dialogue at the Sanctum Waygate.
  4. Travel to Earlwood, visit the hall and inspect the available quests.
  5. Follow the active quest into the farmlands. Check its destination against the waygate labels visible in your own world.

Wildwood Forest and Goblin Caves

Official Dimraeth environment screenshot; exact map position unverified

Environment image from the official website. It illustrates exploration scenery; it is not used to infer a named cave entrance or map coordinates. Source.

The official Early Access content announcement adds the expanded Wildwood and Goblin Caves. Their inclusion is confirmed by that announcement. A complete route between their entrances, waygates and bosses is not provided by the current material.

Do not use a landmark visible in a promotional screenshot as a location pin without matching it to the in-game map. Likewise, a cave shown in a trailer does not establish an entrance name or unlock condition.

Waygates and fast-travel locations

DestinationWhat the source establishesWhat to check in your world
Sanctum WaygateNamed in the creator’s early-route walkthroughIts displayed destination and available travel action
EarlwoodTravel destination in the same walkthroughYour arrival point and active introductory quests
FarmlandsVisited after Earlwood in the walkthroughThe current quest objective; no precise waygate name is established here
Wildwood / Goblin CavesRegions confirmed in the official EA announcementYour available entrances and quest progress; a complete gate network is not established here

Character progression can travel between worlds, while story progress, allies and buildings belong to the world. Compare the host world’s progress before assuming it has the same services and destinations as your own. The sources here do not establish a universal fast-travel cost or complete unlock checklist.

Bosses, spellbooks and resource locations

Your goalGuide to useScope
Find spellbooksSpellbook locationsAcquisition methods and source limits
Understand craftingRecipesRecipes, books and crafting services
Traverse an obstacleMovementMovement inputs and combat mobility

No complete boss or collectible coordinate catalogue is established here. A named region or promotional scene alone cannot identify a boss entrance. Follow the active quest and in-game map for the exact approach rather than interpreting the environment artwork as a location marker.

Map FAQ

Is this an interactive map?

No. This is a region reference and early travel guide. It does not provide a clickable base map, coordinates or completion tracking.

Does the map cover all of Mirkea?

No. This guide is scoped to the current Early Access material. The official store describes further regions as future expansion.

Why is a destination available in a friend's world but not mine?

The Steam description says character progression travels between worlds while story progress, allies and buildings belong to each world. Check the relevant world's progress rather than assuming all destination access transfers with the character; exact waygate behaviour needs a current test.

Sources and version scope