A Shadow Elf direction built around Bleeding, shadow-assisted follow-ups and positioning. The creator guide describes progression and pet choices, but its exact version, tree and final loadout are unverified.
Compare all builds · Jump to progression · Read build limitations
Setup at a glance
| Configuration | Current evidence |
|---|---|
| Race / class | Elf / Shadow |
| Core loop | Apply Bleeding, arrange the follow-up, then reposition before repeating. |
| Evidence | Community demonstration; exact current allocation unverified |
Skills and their jobs
Bleeding is a stackable effect in the developer’s explanation. That general rule does not establish a particular Elf Shadow route.
| Job | Creator example | Reading limit |
|---|---|---|
| Bleed setup | Tendon Slice is named in the translated guide. | English name, selected modifier and slot are unverified. |
| Shadow follow-up | The creator describes shadows repeating dagger attacks. | Exact enabling nodes and prerequisites are unverified. |
| Defensive utility | A movement / evade choice appears in the demonstration. | The equipped action must be checked for the selected stage. |
Skill tree and progression
Switch stages to see what the route needs to accomplish. The official tree image below is a reference for reading connections, not this build’s allocation.
The creator describes starting with a Bleed application before the later shadow-and-dagger interaction. The transcript refers to a route on screen, so the exact connecting nodes are not yet recoverable from text alone.
The guide then describes reaching a shadow interaction and enabling repeated dagger attacks. The order matters: do not assume the later modifier works before its prerequisite skill is available.
The creator discusses extra shadow duration, additional daggers and critical choices after the core interaction. An aggressive skill replacement is discussed as a desired change, not automatically part of the demonstrated setup.
Equipment, pets and replacements
The transcript recommends a Bleed-related set and optional thrust-damage accessories, but their translated names need confirmation. A reliable item shopping list cannot be established from those translated names.
The creator contrasts an offensive Bleed-support pet with a defensive barrier pet. Exact names, unlock locations and effect values are unverified.
Combat sequence
- Apply Bleeding with the chosen setup action.
- Use the verified shadow / dagger follow-up when its conditions are available.
- Keep the selected defensive or movement action available for repositioning.
These steps explain the intended interaction. A frame-accurate or fully reproduced rotation is not established.
Demonstration and source moments
Shadow Elf Build — creator demonstration
| Source moment | What to inspect | Link |
|---|---|---|
| 03:44–06:35 | Tree progression and the shadow / dagger interaction | Open at 03:44 |
| 07:42–08:24 | Offensive versus defensive pet choice | Open at 07:42 |
| 11:47–14:05 | Combat demonstration and vulnerability discussion | Open at 11:47 |
Time ranges come from the creator transcript. Exact names and selections must still be checked in the video image.
Opening and survival in a separate Shadow example
A separate community Shadow example does not establish its character’s race. Its positioning and survival lessons remain useful, but it is not independent proof of the Elf configuration above.
The Shadow example includes ambush or rear-positioning play, Tendon Slice and Dark Convergence in a Bleed direction. It also uses a defensive pet effect. This is a different case from copying Minotaur's melee sequence onto any character with a Shadow label.
Start with the opening. If a chosen action benefits from positioning, work out how you reach that position without taking unnecessary damage. Then identify the follow-up and the ordinary attacks that restore the resource for another cycle.
A sequence that looks easy while a teammate occupies the enemy can demand more preparation alone. Do not transfer the result directly into a solo ranking. The opportunity to get behind a target, the enemy's attention and the time available to recover may all differ.
The defensive pet in the example also matters to the interpretation. If the setup relies on a barrier effect to survive a risky opening, removing that effect changes the case. A pet can be a useful addition, but it should not disappear from the explanation of why a particular attempt survived.
This second example is not labelled as an Elf build. A rogue-like playstyle is not evidence that the character must be Elf. Use the Dimraeth races guide to separate racial basic kits from class effects before trying to reproduce the direction.
Weaknesses and troubleshooting
Choosing the offensive pet or replacing an evade option changes the defensive assumptions. The creator’s damage examples are not a controlled comparison with other builds.
| Symptom | First check |
|---|---|
| The expected effect does not appear | Confirm the application action and selected modifier |
| The sequence cannot repeat | Check the actual generator, cost and recovery conditions |
| A gear change makes the setup worse | Compare the active set count and conditional effects |
| You cannot safely finish the sequence | Review movement, defensive support and enemy attention |
Build limitations
This is a creator example whose exact game version, English item names and full allocation have not been independently matched to the current game. The general Bleeding rule is developer-documented; it does not verify Elf-specific nodes. Use the linked video to compare your tooltips rather than treating these notes as a complete copyable loadout.
Back to the build comparison · General early-point decisions
Official illustrations: Mudtek on Steam. Effect terminology: developer explanation. These images are supporting references, not screenshots of the community configuration.