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Early Access

Dimraeth Elf Shadow Bleed Build Notes

On this page
  1. Setup at a glance
  2. Skills and their jobs
  3. Skill tree and progression
  4. Equipment, pets and replacements
  5. Combat sequence
  6. Demonstration and source moments
  7. Opening and survival in a separate Shadow example
  8. Weaknesses and troubleshooting
  9. Build limitations

A Shadow Elf direction built around Bleeding, shadow-assisted follow-ups and positioning. The creator guide describes progression and pet choices, but its exact version, tree and final loadout are unverified.

Compare all builds · Jump to progression · Read build limitations

Setup at a glance

ConfigurationCurrent evidence
Race / classElf / Shadow
Core loopApply Bleeding, arrange the follow-up, then reposition before repeating.
EvidenceCommunity demonstration; exact current allocation unverified

Dimraeth developer diagram distinguishing enemy debuffs, self buffs and stacking effects

Developer reference for reading enemy effects and player buffs; it does not show Elf-specific skills.Dimraeth developer

Skills and their jobs

Bleeding is a stackable effect in the developer’s explanation. That general rule does not establish a particular Elf Shadow route.

JobCreator exampleReading limit
Bleed setupTendon Slice is named in the translated guide.English name, selected modifier and slot are unverified.
Shadow follow-upThe creator describes shadows repeating dagger attacks.Exact enabling nodes and prerequisites are unverified.
Defensive utilityA movement / evade choice appears in the demonstration.The equipped action must be checked for the selected stage.

Skill tree and progression

Switch stages to see what the route needs to accomplish. The official tree image below is a reference for reading connections, not this build’s allocation.

Official Dimraeth Steam screenshot showing connected skill-tree nodes and an eight-point allocation

Official store skill-tree screenshot. The selected eight-point path is illustrative and is not a recommended route for this build.Mudtek · Steam

The creator describes starting with a Bleed application before the later shadow-and-dagger interaction. The transcript refers to a route on screen, so the exact connecting nodes are not yet recoverable from text alone.

Equipment, pets and replacements

The transcript recommends a Bleed-related set and optional thrust-damage accessories, but their translated names need confirmation. A reliable item shopping list cannot be established from those translated names.

The creator contrasts an offensive Bleed-support pet with a defensive barrier pet. Exact names, unlock locations and effect values are unverified.

Combat sequence

  1. Apply Bleeding with the chosen setup action.
  2. Use the verified shadow / dagger follow-up when its conditions are available.
  3. Keep the selected defensive or movement action available for repositioning.

These steps explain the intended interaction. A frame-accurate or fully reproduced rotation is not established.

Demonstration and source moments

Community source. The full configuration and exact combat segment still require visual verification.Open original video ↗

Shadow Elf Build — creator demonstration

Source momentWhat to inspectLink
03:44–06:35Tree progression and the shadow / dagger interactionOpen at 03:44
07:42–08:24Offensive versus defensive pet choiceOpen at 07:42
11:47–14:05Combat demonstration and vulnerability discussionOpen at 11:47

Time ranges come from the creator transcript. Exact names and selections must still be checked in the video image.

Opening and survival in a separate Shadow example

A separate community Shadow example does not establish its character’s race. Its positioning and survival lessons remain useful, but it is not independent proof of the Elf configuration above.

The Shadow example includes ambush or rear-positioning play, Tendon Slice and Dark Convergence in a Bleed direction. It also uses a defensive pet effect. This is a different case from copying Minotaur's melee sequence onto any character with a Shadow label.

Start with the opening. If a chosen action benefits from positioning, work out how you reach that position without taking unnecessary damage. Then identify the follow-up and the ordinary attacks that restore the resource for another cycle.

A sequence that looks easy while a teammate occupies the enemy can demand more preparation alone. Do not transfer the result directly into a solo ranking. The opportunity to get behind a target, the enemy's attention and the time available to recover may all differ.

The defensive pet in the example also matters to the interpretation. If the setup relies on a barrier effect to survive a risky opening, removing that effect changes the case. A pet can be a useful addition, but it should not disappear from the explanation of why a particular attempt survived.

This second example is not labelled as an Elf build. A rogue-like playstyle is not evidence that the character must be Elf. Use the Dimraeth races guide to separate racial basic kits from class effects before trying to reproduce the direction.

Weaknesses and troubleshooting

Choosing the offensive pet or replacing an evade option changes the defensive assumptions. The creator’s damage examples are not a controlled comparison with other builds.

SymptomFirst check
The expected effect does not appearConfirm the application action and selected modifier
The sequence cannot repeatCheck the actual generator, cost and recovery conditions
A gear change makes the setup worseCompare the active set count and conditional effects
You cannot safely finish the sequenceReview movement, defensive support and enemy attention

Build limitations

This is a creator example whose exact game version, English item names and full allocation have not been independently matched to the current game. The general Bleeding rule is developer-documented; it does not verify Elf-specific nodes. Use the linked video to compare your tooltips rather than treating these notes as a complete copyable loadout.

Back to the build comparison · General early-point decisions

Official illustrations: Mudtek on Steam. Effect terminology: developer explanation. These images are supporting references, not screenshots of the community configuration.