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Early Access

Dimraeth Potion Upgrades and Flask Charges

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  1. Upgrade the named potion through the Alchemy Table
  2. Read the upgrade entry and its result
  3. Gather Tender Berries for the early health-flask route
  4. Compare recovery effect, charges, and output name
  5. Rest and prepare the recovery item you need

Upgrade the named potion through the Alchemy Table

Dimraeth's Alchemy Table includes upgraded potion entries, including Weak Health Extract +5. Weak Health Extract is a chargeable health flask, so alchemy crafting and flask improvement should not be treated as unrelated systems. Select the output that improves the potion you intend to use, read its required ingredients, and compare the resulting item's effect and charges with your existing one.

The +5 in an output's name is not proof that it has five charges. Read the resulting item tooltip rather than converting that suffix into a capacity value. Current uses, maximum uses, recovery strength, and the number of items carried describe different things.

Resting refills charged recovery items. It restores spent uses, while an upgrade changes the item itself. An early health-flask guide describes gathering Tender Berries to increase uses and reaching seven charges; that is an early example rather than a verified maximum for every potion and later upgrade.

Read the upgrade entry and its result

The Alchemy Table screenshot shows Weak Health Extract +5 among the available outputs. The same interface also contains Lesser Health Potion, Lesser Concentration Potion, and Lesser Stamina Potion. Their presence in a crafting list does not make them ordinary disposable items or exclude them from the charged recovery system.

In particular, the displayed Lesser Concentration Potion tooltip states that its charges can be refilled by resting. This is why the exact item description matters more than a broad distinction between crafting and flasks. An output can be crafted while still functioning as a recovery item with refillable charges.

Use the table's displayed information for the item you are upgrading:

  1. Identify your current potion by its full name and read its recovery effect and charges.
  2. Open the Alchemy Table available in your progression.
  3. Find the upgraded output for that item and inspect its ingredient requirements.
  4. Confirm the required materials and existing item before crafting.
  5. Inspect the resulting potion and compare its effect, maximum charges, and current uses.
  6. Rest to refill spent charges before the next expedition.

The illustrated Alchemy Table demonstrates named upgraded outputs, but it does not establish a complete upgrade ladder or the cost of every stage. Follow the current recipe for the selected output instead of assuming that all health, concentration, stamina, and Rage upgrades consume identical materials.

If an ingredient's icon is unfamiliar, inspect that ingredient in the current interface. A red flask image alone does not identify every recovery tier. Check the required item name before consuming a potion you intended to keep.

Gather Tender Berries for the early health-flask route

Tender Berries are associated with the documented early health-flask improvements. Gather them around the forest areas reached through early Earlwood progression, then read the actual requirements of the upgrade available at your Alchemy Table.

The ingredient also appears in other recipes. That overlap does not mean it is irrelevant to capacity improvement: Weak Health Extract itself belongs to the chargeable flask system. The distinction is the selected output and its result, rather than a blanket rule that crafting materials cannot upgrade a flask.

Berry seeds provide another way to support your resource supply through Sanctum planting when you have the relevant seed and access to that action. Carrying harvested berries is not the same as carrying their seeds. Use the item recognized by the planting interface rather than assuming a stack of berries can be planted directly.

The early seven-charge example is useful as a comparison when inspecting a starter health flask. It does not establish how many berries each upgrade costs, the maximum capacity of stronger recovery items, or a universal order in which to buy upgrades. Use the current tooltip and recipe for those decisions.

Compare recovery effect, charges, and output name

An upgrade should be assessed on the potion it produces. More healing per use, more uses between rests, and recovery of a different resource are distinct improvements. A concentration potion supports spell use; it does not replace health recovery merely because both have refillable charges.

Information to compareWhat it tells you
Full output nameWhich item or upgraded version the table produces
Recovery effectWhether it restores health, Concentration, Stamina, or another resource
Maximum chargesHow many uses the resulting item can hold
Current chargesHow many of those uses are presently available
Recipe ingredientsWhat the selected output currently consumes
Inventory quantityHow many items you are carrying, rather than the capacity of each item

Do not decide that an upgrade failed from one counter alone. If the resulting item's maximum uses increased but some charges remain spent, rest and inspect it again. If the output improves recovery strength while capacity stays the same, that is a different improvement from the additional uses you were seeking.

The named potion recipes also have different ingredients. Lesser Health Potion uses Treant Heart, Droop Gelo, and Glass Vial in the documented recipe table; Lesser Concentration Potion uses Dryad Lock, Droop Gelo, and Glass Vial. These examples identify their outputs, not a universal cost for adding one charge to every recovery item.

Dimraeth Alchemy Table showing Lesser Health Potion and Weak Health Extract +5 recipes

The Alchemy Table lists potion recipes and their required ingredients.

For a missing recipe or station requirement, use the crafting guides below. A missing entry alone does not establish an undocumented character-level requirement. Check the actual output, station, and displayed prerequisites before collecting materials for a guessed unlock.

Rest and prepare the recovery item you need

Resting restores uses on charged recovery items. It does not by itself establish that an item's maximum charge count has increased. Compare the upgraded item's tooltip before and after rest so that replenishment and improvement remain separate observations.

Choose the recovery item that addresses your next encounter. If healing uses are limiting attempts, inspect the health flask. If you run out of Concentration before finishing a spell sequence, inspect Concentration recovery as a separate resource. A recorded Rage-potion upgrade also shows that charge improvements are not limited to the starter health flask, without establishing one maximum for every utility potion.

For the Forest King, health recovery and Poison Cure have different roles. Healing restores lost health, while the cure addresses Poison. More healing charges do not remove the need to avoid dangerous ground or clear an active status.

Once the upgrade result matches your goal, refill the item and continue with the encounter. If the result is still unclear, stop repeating the recipe and compare the exact output name and tooltip. This avoids consuming additional materials before you understand what changed.