The inspected Campfire entry requires 1 Wildwood Pine; the Workbench entry requires 2 Pinewood Planks. These are construction materials. They are separate from ingredients used to make items after a station is built.
This page covers those two confirmed construction examples and selected production categories. The Alchemy Table's construction cost and a complete station blueprint-unlock table remain unconfirmed.
Confirm the station's construction materials
| Station | Construction requirement in the inspected entry | Displayed amount |
|---|---|---|
| Campfire | 1 Wildwood Pine | [17/1]: 17 held, 1 required |
| Workbench | 2 Pinewood Planks | [12/2]: 12 held, 2 required |
| Alchemy Table | Not confirmed here | Read its current build entry |
These quantities belong to the displayed gameplay interfaces. If your version shows a different requirement, use the current entry before collecting materials.

Workbench requires 2 Pinewood Planks. The displayed 12 is the amount held.
The Workbench is described as a basic station for Tier 1 tools and parts. The first quantity in its material display is the amount carried; the second is the requirement. You do not need twelve planks merely because the example carries twelve.
For obtaining the opening plank supply, use Pinewood Planks. This page owns the station requirement rather than repeating that material route.

This Campfire entry requires 1 Wildwood Pine; the held amount is a separate field.
The Campfire entry similarly distinguishes seventeen carried Wildwood Pine from the one required. Its early task asks you to build a Campfire and cook a Droop Core. Completing construction does not complete the food-making step; follow cook a core for that result.
Build the station before checking its output
- Select the station's construction entry.
- Read the required material names and counts.
- Obtain any missing construction materials.
- Place the station using the build interface.
- Open the completed station and inspect the target item's recipe.
If the construction entry is absent, collecting the two example materials does not establish that every station blueprint becomes available. Exact story or blueprint gates need their own evidence. For the overall settlement sequence, use base building.
Keep construction inputs and recipe inputs separate
| Production context | Example output | That recipe's ingredient requirement |
|---|---|---|
| Cooking | Roasted Droop Core | 1 Droop Core |
| Crafting Bench | Pinewood Planks | 1 Wildwood Pine |
| Alchemy Table | Weak Magic Extract | 3 Droop Core, 1 Glass Vial |
| Personal Crafting | Flax Rope | 1 Brush Flax |
The Workbench's construction needs planks; the plank recipe uses Wildwood Pine. Likewise, the extract formula's Droop Cores and Glass Vial are ingredients for Weak Magic Extract, not a proven cost to construct an Alchemy Table.
Personal Crafting is a production context, not proof that you must build furniture named Personal Crafting. Match the output to its listed context instead of treating every category as a separate construction object.
Delegate recipe discovery to the recipe guide

Connected recipes belong to outputs and ingredients. They are not station construction costs.
The Crafting Codex shows ingredient relationships and connected outputs. It can help identify what a material makes, but it does not supply a station's construction cost. A learned formula, an available station and the formula's ingredients are separate requirements.
For experimentation, learned recipe lists and Codex discovery, use recipes. For a missing Campfire recipe, use Campfire recipe checks. Those tasks should not become a second general crafting tutorial here.
The confirmed construction comparison is limited to Campfire and Workbench. Other station costs, upgrade tiers and blueprint prerequisites need readable current entries before they can be added to this table.